T H E In Chapter Two of my 1993 book Understanding Comics, I devised a map of visual iconography (i.e., pictures, words, symbols) that took the shape of a triangle.
The lower left corner was visual resemblance (e.g., photography and realistic painting).
The lower right included the products of what I called iconic abstraction (e.g., cartooning)
And at the top were the denizens of the picture plane ("pure" abstraction) which ceased to make reference to any visual phenomena other than themselves.
The move from realism to cartoons along the bottom edge was a move away from resemblance that still retained "meaning," so words, the next logical step in the progression, were included at far right, thereby enclosing anything in comics' visual vocabulary between the three points.
I found that "The Big Triangle" as it came to be known, was an interesting tool for thinking about comics art...
...and for visual art and language in general! Eventually, I hope to include a Java-enabled interactive version of Triangle here on the site, but until then, feel free to "interact" with Understanding Comics to find out more. |