I’ve been making comics professionally since 1984, and today, I'm best known for:
My Non-Fiction Books. Particularly Understanding Comics (1993), a 215-page comic book about the comics medium translated into over 20 languages. Also Reinventing Comics (2000), a more controversial look at comics revolutions in art, culture and technology, and Making Comics (2006), an extensive exploration of comics storytelling techniques which also resulted in the Making Comics 50 State Tour, and the Google Chrome comic.
My "Inventions." The 24 Hour Comic has become an international movement over the years, especially with the debut of 24-Hour Comics Day in 2004. Other inventions, like the The Big Triangle and Five Card Nancy can be found here.
My Fiction Comics. My first comics series Zot! (1984-1991) which I usually describe as "a cross between Peter Pan, Buck Rogers and Marshall McLuhan," recently collected in a swanky new book. Also the superhero parody Destroy!! (1986), scripts for various Superman comics (12 issues of Superman Adventures, the 3-part Superman: Strength, and JLA Adventures #16), a 1998 GN almost everyone hated, and various short subjects and mini-comics. My latest published work is the nearly-500 page graphic novel The Sculptor.
Public Speaking/Teaching/Consulting. MIT, Google, Harvard, Pixar, DARPA, The Syndey Opera House, and about 400 other destinations over the years. Details here and here. My work with Google resulted in the Chrome Comic.
Webcomics Debates. I was an early (and noisy) advocate of digital comics in the '90s and early '00s. Major controversies surrounding my failed attempt at micropayments and the still-controversial "infinite canvas" design strategy. Check out my various stories and experiments here.
And much more...
Depending on who you ask, I'm either comics' leading theorist or a deranged lunatic, but life continues to be very interesting for me and the ideas that I've raised continue to provoke reactions throughout the comics community and -- increasingly -- beyond it. Pick up Understanding Comics (or look for it at your local library) to begin finding out why.
I always appreciate receiving feedback, criticism, and links to others' comics, but because of time constraints and the sheer number of messages coming in each day, I can't personally respond to such messages. That said, feel free to reach me at the addresses below.
For business related inquiries (speaking engagements, licensing info, etc...) I'll try to respond quickly, but my apologies in advance if I take a while to get back to you. Rest assured that I'm tunnelling through the backlog as fast as I can.