Simon Cottee’s A Brief History of the Modern Pixel is the latest entry in an ongoing discussion in videogame circles about the power of the simplified aesthetic of early lo-res games. I get roped in as usual in connection to cartoon art and the points I make about universality in Chapter Two of UC, but it’s a very game-native presentation with some interesting points.
Comics and games both have some sorting to do when it comes to old technologies. Some of the old technical limitations have genuine aesthetic advantages and are worth hanging onto long after they’re no longer necessary. But mixed in with those happy accidents are other artifacts bathed in nostalgia and fetishizing that sometimes makes it hard to tell the useful from the merely warm and fuzzy.
Cottee obviously wants to help with that sorting so more power to him.