webcomics
print
inventions
presentations
consulting

Archive for ‘Visual Communication’


The Physics of Iconography

Via Dan Wallace, news of this concept video by TAT Technology.

2014 may seem kind of soon for a lot of what they’re showing, but it’s encouraging to see how close our imaginations are drawing toward the kind of pie-in-the-sky displays I was filling peoples’ heads with during Q & As in the late ’90s.

(Also, yeah, there’s a bit of gratis “product placement” in the first scene, though I swear that’s not why I’m linking to it!)

A lot of the progress we’re seeing in multi-touch display technology (the real thing, not just smoke-and-mirrors promo videos) falls into the broad category of introducing physics into visual iconography; something I’ve wanted to see comics embrace for over a decade.

If we treat comics as a still life of multiple static (or looping) images, then the way we navigate through that landscape matters. Hunting for tiny scrollbar arrows or next page links to click was always a temporary waystation.

When navigating through information is a process of grabbing, flinging, flipping, or stopping continuous images, we can finally delegate the common sense parts of our brain that’ve always known how to navigate the physical world to getting from panel to panel, and devote our attention to the world inside the panels and inside the stories we care about.

And that can’t happen soon enough.


Friday Odds and Ends

Way, way back in the deep recesses of the horrifying guilt-mountain that is my Inbox, I found an old email from one Michelangelo Cicerone forwarding the news of a very cool Historic Tale Construction Kit, which is essentially a Create Your Own Bayeux Tapestry tool. Give it a try if you’re so inclined.

On the night table: Top Shelf’s excellent alternative manga collection AX; Mario and Gilbert Hernandez’s good-old-fashioned twisted comic book adventure Citizen Rex; and Moto Hagio’s lyrical Drunken Dream from Fantagraphics.

To satisfy your weekly Greek webcomic quota, check out the handsomely-drawn Mused by Kostas Kiriakakis.

And finally, here’s an insidious video that’ll burrow its way into your skull forever, courtesy of Warren Ellis. Don’t say I didn’t warn you.

Have a great weekend.


WANT.

Well, in my case, GET, ’cause they already offered us a set, making this a thoroughly tainted recommendation.

But… but… Dude, this looks so cool! So does the app. Very story-machine-ish.


Issue Maps!

Here’s another fun one to throw into the “Is it Comics?” basket: illustrated issue maps like this one.

An easy “no” in cases where it’s just words (like in this classic from Mr. F) but a more interesting question when the pictures do more of the talking.

If you go far enough, would it start to look a little more like this?

[Thanks to Dafna from Carnegie Mellon for reminding me of these crazy, wonderful charts]


Cartoonists: You Can Do This!

If you can write and draw comics, you can give a great presentation.

Presentation software is incredibly easy to learn. Pick good pictures and some stories to go with them and you’re set. If you’re a little shy, just read one of your comics; maybe one or two panels per slide.

Dave McKean isn’t Steve Jobs or anything in the above video. But compared to 99% of all presenters, he’s mesmerizing. Why? Because his work speaks for itself. And Dave has lots and lots of cool pictures and stories to share.

Pictures blow bulleted lists out of the water, and cartoonist know pictures. Why don’t more of us do this?


Drawing your Attention to Drawing your Attention

Great post by Aaron Diaz on Focal Points.

[via several people, including Kate Beaton, but I think the first was an email from Spencer Greenwood]


Cause and Effect

Ed Piskor offers a great round-up of that peculiar comics phenomenon: the single panel in which an action and its consequences/reactions share the same visual instant.

[via BoingBoing via Mike Fortress]


Friday Odds and Ends

Not comics, but everybody keeps sending me I am Sitting in a Video Room (be sure to watch the other 999!) and this recent news piece on “the writer who couldn’t read” on the assumption that I’d find them interesting—which I did, so here they are.

Via Spurge, his annual Comic-Con Survival Guide and an awesome Jack Kirby Quote.

Finally, here are some nice immersive comics pages from concept artist Justin coro Kaufman.

So, yeah… truly random, but there you go. Go back to playing Angry Birds and enjoy the weekend!


Spiegelman was Right! (again)

Running late this morning, so just time for a quick one.

Paul Laroquod points to an interesting Scientific American article about the history, influence, and value of simplified line art and its relatives. Along the way, they point out a correlation between great line artists and lazy eyes.

Art Spiegelman has been saying for years that his own impaired vision in one eye probably influenced his own 2-D world of comics and art, but I doubt he ever expected science to back him up.


Time and Again by Jacques Khouri

Here’s an elegant variation on some spatial ideas that’ll be familiar to regular readers (at least the theory nerds among you).

I liked it a lot. You might too.

Thanks to Rachelle for the pointer.